Pinball
Three balls. One cumulative score. Space or press the table to flip.
High Score: 0Name a save and select it to continue.
Three balls. One cumulative score. Space or press the table to flip.
High Score: 0Tap Space to stay airborne. Avoid the cavern floor, ceiling, and formations.
Best Distance: 0Final Score: 0
High Score: 0
Distance: 0
Best Distance: 0
Score by making contact and sending the ball across the tabletop. Distance, carry, roll, dimensions, and special interactions can change the result. Avoid three outs while trying to outscore the opponent.
Choose 1 Player or 2 Player, then Score Attack in Game Options. Each batter gets 10 pitches: hits, fouls, missed swings, and called strikes use a pitch. Taken balls are free, with no ball/strike count, walks, or strikeout penalties. In two-player games, the opponent selects pitches and locations; swap roles after the first batter’s 10 pitches. Highest score wins. The final hit finishes before Game Over.
Choose 3 Innings or Score Attack. Purchased power-ups are disabled.
Drag vertically on the left side to aim and tap Swing on the lower right. In two-player games, on-screen buttons appear for pitch type and high, middle, or low location selection.
Power affects exit speed, but aim and timing determine contact quality. Strongly aligned, well-timed swings travel farther; poor contact can produce misses, weak hits, fouls, or outs.
Four balls award a walk. Three strikes or a caught fly ball create an out. Three outs change sides. The scoreboard identifies the active batter and pitcher during two-player games.
Choose a scene, atmosphere, ball, bat, pitching portal, and batter. Normal games record statistics, achievements, discoveries, and unlock progress. Each named save slot keeps separate progress.
Collect coins during normal play, Pinball, and CORE Flight. Coins are saved to the active slot and can buy consumable single-player power-ups in the Shop.
Hit into special portals to enter Cloud or CORE challenges. Cloud scores are doubled. CORE adds cavern formations and lava hazards. In multiplayer, the opposing player continues pitching.
Discover the Pinball table in NEON to unlock its minigame. Choose an unlocked ball and score across three attempts. Use Space or press the table to flip, and collect coins along the way.
Discover CORE to unlock its flight minigame. After the countdown, tap Space or press the screen to stay airborne. Avoid the cavern floor, ceiling, and formations while collecting coins.
Press Esc to open the in-game menu. The first batting tutorial is skippable; use the button below to schedule it for your next non-Training game.
Permanent +2% power per increase, level 40 max.